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With just one click you can customize your gaming conditions to any level of risk that suits your specific need. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.Mod apk feature lets you experience unlimited ads free gaming. Stealth Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll. Shields Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled.

The condition must be met in order for you to be able to pay the "Reduced Cost." For this keyword, the conditional statement will always start with "If" for clarity. Reduced Cost Reduced Cost X: A selective, static effect that means, "This card’s cost is X if the listed condition is met." Reduced Cost on cards refers to the build cost, except for Battle cards, where it refers to the Force activation cost. Accuracy can't increase the die roll to a natural "5."

Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. A five rolled after re-roll doesn't matter. Keywords Ambush Ambush X: A layered, activated ability that means, "If your opponent deploys, moves, or puts a unit into this arena, this unit does X dice of damage to that unit." Each Ambush can be used once per instance of a unit being deployed, moved, or put.įocus Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts.
